Charlies Games Forum Forum Index Charlies Games Forum
Bullet Candy banter, support and questions
 
  FAQFAQ    SearchSearch    MemberlistMemberlist    UsergroupsUsergroups    fchat fChat  RegisterRegister  
  ProfileProfile    Log in to check your private messages Log in to check your private messages    Log in Log in 

What engine?

 
Post new topic   Reply to topic    Charlies Games Forum Forum Index -> Bullet Candy Support, feedback and feature suggestions
View previous topic :: View next topic  
Author Message
DHack



Joined: 15 May 2009
Posts: 2

PostPosted: Fri May 15, 2009 12:13 am    Post subject: What engine? Reply with quote

What engine is bullet candy on?
I seen the site before with postings by charlie but I cant find it anymore.


Last edited by DHack on Wed May 20, 2009 4:32 am; edited 1 time in total
Back to top
View user's profile Send private message
cknight
Site Admin


Joined: 25 Mar 2006
Posts: 190

PostPosted: Fri May 15, 2009 10:22 pm    Post subject: Reply with quote

I used Blitzmax to program Bullet Candy.

http://www.blitzbasic.com

Cheers
Charlie
Back to top
View user's profile Send private message Send e-mail
DHack



Joined: 15 May 2009
Posts: 2

PostPosted: Wed May 20, 2009 4:32 am    Post subject: Reply with quote

Excellent! I found the site before you posted. But thanks Very Happy

I was just wondering were you started programing? Was it on Blitz? Im am really good in Python (python.org). Had yet tried anything gui with it though. If you would suggest were I should start if I wanted to make something like bullet candy were should I? (I dont really want to pay, just wanna learn more) and what languages should I learn?
Back to top
View user's profile Send private message
cknight
Site Admin


Joined: 25 Mar 2006
Posts: 190

PostPosted: Wed May 20, 2009 8:02 am    Post subject: Reply with quote

Well, i learned programming at sixth form college years ago with Pascal and C.

I would say that Blitzmax is more than worth the money, but if you don't want to pay up then my suggestion would be to find a language you're comfortable programming in and go from there. There's bound to be a hardware accelerated graphics library for Python, so perhaps you should look at that.

Cheers
Charlie

[edit] in fact there's this: http://www.pygame.org/http://www.pygame.org/
Back to top
View user's profile Send private message Send e-mail
badoli



Joined: 05 Oct 2009
Posts: 4

PostPosted: Fri Oct 16, 2009 6:51 pm    Post subject: Reply with quote

Wow... Blitzbasic... i'm amazed! I gave that a try some years ago, but i guess i tried to complicate things withit... if you don't stay simple withit, you end up around a tree soon.

I can definately recommend PyGame. Python is a great language to start with, it comes with a lot of features and the PyGame library is very easy to learn. If you managed to get your head around python and game programming, you might want to checkout Panda3D, a 3D library/engine for python. Several semi-professionel games were made with it.

cheers
Oliver[/url]
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Charlies Games Forum Forum Index -> Bullet Candy Support, feedback and feature suggestions All times are GMT


Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum